

This three-at-once approach can be hard to master, but it's great in allowing you to switch up firing, throwing, or even punching enemies on the fly extremely quickly. From the offset you are always able to have one throwable, one melee, and one ranged item equipped, and you can use the D-pad to cycle through the rest of your inventory. One clear area of improvement comes with the new and updated control scheme, although it will still take some getting used to. At least in previous Dead Rising titles these villains had back-stories - there were reasons for their madness and they were often actual characters, rather than side quests to quickly be ground through and ticked off the list. One of the key problems with these rather repetitive scenarios is that they feel completely divorced from the game's core narrative - they're essentially just side missions that don't feel properly woven into the game. Rush over to them on your map and you’ll take part in a mini “tournament”, whereby you take on numerous minions until the main boss finally appears. At times during the campaign’s six cases you’ll be given a tip-off that a maniac is nearby. Speaking of maniacs, they’re back, but not as you remember them. I found that most combo items were simply so powerful that I could destroy most enemies - even maniacs - in a single hit, which makes the game too easy. These combinations are just as whacky as ever, and include some funny contraptions, such as an acid-spewing Santa toy and a grenade tipped sledgehammer, but they're poorly balanced. Thus Dead Rising 4 brings with it a bunch of brand new combo weapons and vehicles. The series' gameplay evolution over the years has been controversial but it's fair to say that Dead Rising hasn’t rested on its laurels. Combined with the new voice actor, who struggles to convince as the care-free type, and it's a bit of a jarring character return.

No longer is he a stocky, unlikely hero, he's now a generic, chiselled, almost military inspired character.
#DEAD RISING 3 MAP SIZE SERIES#
Frank's return to the series is welcome, but the change of appearance is less so. Frank is forced back to Willamette by his new apprentice - Vick - and the two soon uncover the fact that zombies are being used for experimentation by the military at the location. But is it?Īs silly as it may sound, Capcom Vancouver actually manage to come up with a good reason as to why Frank West finds himself back in Willamette after surviving the ordeals of the first game. So returning to Willamette Mall with Frank West after 10 years should be a recipe for a happy reunion. The do-it-all war journalist was a strange hit his surprising whit was charming and refreshing when set against the backdrop of a rather colourful zombie apocalypse, and the overall tone of the original compared favourably with other games at a time - a period when most developers were striving for the grittier and more realistic. Each of those follow-ups, however, garnered a lukewarm reception of varying degrees, and what fans have really been clamouring for is a true sequel to the original, which featured one of gaming's more unlikely heroes: Frank West. It’s been just over 10 years since the cult hit Dead Rising first graced the Xbox 360 and in that time it's received two sequels, a spin-off, and a remastering. By VGChartz Staff, posted on 05 December 2016 / 12,272 Views
